![]() ![]() This also happens when playing it back in the restaurant. It sounds fine for a couple of seconds, then pauses, and begins stuttering badly throughout the rest of the playback. In the music room, it sounds like there's a buffer-underrun occurring when playing the music. I'm not sure if this is a bug with the original animation, or if it's another alpha-channel bug Whilst feeding the pistachios to the parrot, his speech is far too quiet and is almost drowned out by the music (not that that's a bad thing!)ĭuring the animation of the starlings being pulped, the fan doesn't appear to be moving at all. Also, if I made a custom one, then changed the chevron to make a new custom one and attempted to save it, the new one overwrote the old one. If I created a custom one, then went to get an upgrade from the Deskbot, the automatically assigned chevron would just overwrite whichever chevron is on the far right. I'm not sure if this is a bug in the original game, but I kept having my chevrons overwritten. The video then finishes playing to silence. When playing the credits video, upon flying back into the embarkation lobby and turning round, the video freezes for 3-4 seconds whilst the music continues playing. He says that's he's having trouble pressing the button whilst still attempting to do so.there should be a pause of about five seconds or so BEFORE he says "Things are going from bad to worse" When entering the Titanic for the first time, Fentible is supposed to talk, attempt to press the elevator button and miss, then apologise and ask you to do it for him. ![]() Sometimes, the Deskbot will announce "Bing bong." and then silence. This may be related to the known alpha-channel bug that the devs are already aware of - the one that is affecting the corruption around the edges of characters. ![]() This delay is doubled or even trebled when dragging items around.ESPECIALLY the parrot - it took me almost 10 seconds to drag him down to the inventory.įentible's eyes sometimes turn completely white during his speech. The mouse cursor in game seems to lag by aning if you want to travel somewhere you have to briefly wait for the in-game cursor to catch up and change accordingly, otherwise the game registers a "mis-click". When going from 1st to 2nd, the orchestral music mixes with the jazz music. When travelling up, the reverse is true.the piano music doesn't go away. When descending in any elevator to the SGT class, the "first class" orchestral music doesn't fade out.the "second class" jazz music fades in then out again, then the SGT class "piano music" fades in.but the orchestral music continues until you leave the elevator. Spoilers abound for those who haven't played it before. It was re-released for modern PCs in September 2015 by few bugs I've found so far, I'm afraid. Starship Titanic was released to mixed reviews and was a financial disappointment, although it was nominated for three industry awards and won a Codie award in 1999. A tie-in novel titled Douglas Adams's Starship Titanic: A Novel was written by Jones and released in October 1997. The game's voice cast includes Monty Python members Terry Jones and John Cleese. Oscar Chichoni and Isabel Molina, artists on the film Restoration (1995), served as the game's production designers and designed the ship's Art Deco visuals. In order to achieve Adams's goal of being able to converse with characters in the game, his company developed a language processor to interpret player's input and give an appropriate response and recorded over 16 hours of character dialogue. Written and designed by The Hitchhiker's Guide to the Galaxy creator Douglas Adams, Starship Titanic began development in 1996 and took two years to develop. ![]()
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